Human-Computer Interaction for CSAI

by Albert Major


Building a Smarter Society

This lecture explores the intersection of Human-Computer Interaction (HCI), robotics, and ethics. It focuses on how technology can influence behavior (Persuasive Technology), how objects are connected (IoT), case studies of failure in robotics, and manipulative design (Dark Patterns).

1. Persuasive Technology

The goal of persuasive technology is to change user behavior or attitudes in a positive, non-deceptive way. It guides users to adopt better habits.

The Functional Triad (Key Concept)

Persuasive technology functions in three distinct ways. This is a critical concept for understanding how these systems operate:

2. Society 5.0 and The "Moonshot" Project

The lecture discussed a Japanese initiative (Moonshot Goal by 2050) aimed at creating a human-robot symbiotic society.

3. Internet of Things (IoT)

IoT refers to physical objects ("things") that are embedded with sensors, processing ability, and other technologies to exchange data with other devices and systems.

The IoT Formula

For a device to be considered IoT, it generally needs:

Core Components of IoT Systems

Applications

4. Case Studies: Failure in Social Robotics

Despite high budgets and top talent, many social robots fail because they do not solve a real problem better than existing tools (like tablets).

5. Dark Patterns

Dark patterns are the opposite of persuasive technology. They are interface designs crafted to trick or manipulate users into doing things they might not want to do.

Three Common Types:

6. Ethical Dilemmas in Tech

The lecture presented several scenarios to highlight the difficulty of making ethical decisions in the workplace: